Dev Log · 04 · 25 Oct 2026
Stop Time, Take the Shot, Keep Your Run
Photo mode and a save system that never loses a run. Both land in the next demo update, coming to Steam soon.
Part 01
Photo Mode
Freeze any fight, walk a camera through it, save it in up to 8K.
Live · sound on
A real fight, no edits. Every pause is photo mode holding the frame.
Stop time
Any frame, held
The world stops on the frame you were looking at. Rex can't be hurt. Run the fight at 10, 25 or 50 %, or step one frame at a time until the sparks land where you want them. The camera flies free or orbits Rex, rolls to 90°, and slides along walls instead of through them.
The sheet
Eight tabs





Lens 12 to 200 mm, F/1.0 to F/22, focus on Rex or wherever you set it. Thirty filters in four groups, each with a strength slider. Crops from 21:9 down to 9:16, borders from hairline to Polaroid. Three lights you place yourself. Hide Rex or the enemies. The HUD is never in the file.
Looks · try it
One shot, four films
24 mm · F/4.0
A browser approximation of four of the thirty. In the game, every filter has this slider.
Camera roll
Taken in real fights
Low · Orbit
26 mm · F/5.6 · Velvia 50%
Over shoulder
Noir
Frozen · Step
4× · 8K
Wide
35 mm · F/2.8 · B&W
Airborne
Frozen
The shutter re-renders the frame at 1×, 2× or 4× your screen, so 1080p gives a true 8K PNG in Pictures\Fragmented Echoes, border and logo baked in. H hides the UI.
Part 02
Saves
Autosave, three picture-card slots, and a run that survives a crash.
Save & Load
Your run, kept safe

Autosave is on from the start: on entering a room and after you clear it, never mid-fight, airborne or in a cutscene. Three slots with picture cards, plus an Autosave card you can always load and never overwrite. Dying keeps every save. New Game asks Keep your game? first. Every save is written to a new file with a backup beside it, encrypted and signed; a damaged one is restored, not loaded.
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Captured from the upcoming build. Work in progress.
Music by Karl Casey @ White Bat Audio.