Demo v3.1 Latest
New
Photo mode
- Press P in play, or pick Photo Mode from the pause menu (gamepad: L3 + R3). The whole world freezes, sparks and all.
- Free camera: move, orbit, roll, raise and dolly. Return to Rex cycles six ready-made shots.
- Lens controls (field of view, focus, aperture, tilt) and effects (exposure, contrast, saturation, vignette, grain, bloom).
- 30 looks, frames including a Polaroid border, movable lights, and toggles to hide Rex, enemies or the HUD.
- Capture at up to 4K.
- Game shortcuts are off while photo mode is open, so nothing fires by accident.
Save & Load
- Autosave is on by default. The game saves when you arrive in a room and when you clear it. A one-time notice appears on the first autosave.
- Three manual slots plus the autosave, with a picture of the moment you saved. SAVE and LOAD tabs live in the pause menu.
- Loading puts you straight back where you were, with your weapon and pose. The level intro doesn't replay.
- Continue on the start screen resumes your latest save. New Game with an existing run offers to keep it in a slot first.
- Saves from the previous demo carry over automatically.
- Death screen: Restore last checkpoint, Restart level (keeps your saves) and Quit to main menu.
Settings
- Frame Rate Cap under Settings > Display: 30 / 60 / 120 / Uncapped. Default 60.
- Audio now defaults to 50% and applies from the first screen.
Feedback
- The in-game feedback form (F1, or from the pause menu) says SAVED when a build can't send, so you know it was kept.
Combat and bosses
- Echo Berserk is more aggressive when you keep your distance, and the camera follows his air assault properly.
- Echo Shadow's combos and phase 2 ultimate are retuned.
- Big boss hits always interrupt you, and a boss launch beats any attack you have going.
- Bow: aim in any direction with your whole body; the arrow leaves exactly when you release.
- Rifle: free-aim bullets now fly from the muzzle.
- Dual Axe: executions finish cleanly on both chains.
- Katana: the air combo no longer drops you under the floor.
- Enemies no longer get stuck mid-dodge, mid-counter or mid-fall.
- Stamina never regenerates past its maximum.
- Enemy off-screen indicators only show when the enemy is actually off screen.
- Fixed a crash on posture-break hits against some enemies.
Rooms and progression
- The demo no longer ends early after Room 04 B, and clearing a room behind you no longer skips you ahead.
- Room exit gates wait while a cutscene or neural pick is open.
- Falling out of the world is fixed across the early rooms and the first boss arena, and a stuck fall is now rescued.
- Pausing during a room transition no longer drops you through the floor.
- Room 04 A's exit gate is reachable on foot; Room 05 B has a Leaf Field.
- The neural reward now plays before the Echo Berserk gate, and the opener plays in full after a single loading screen.
- Neural pick cards are easier to read and the Berserker has new art.
- Hacker comms cards are consistent across bosses, hide while paused, and the Echo Berserk opener has music.
Performance
- Removed the hitches on first lock-on, first hit and room clear.
- Fixed the freeze when a new room streams in.
- Smoother spawning of enemies and projectiles; fewer frame drops in combat.
UI and input
- Typing in any text field turns off game shortcuts until you're done.
- Switching from keyboard to gamepad no longer un-pauses the game.
- Settings on the start screen opens on its own tab, and menus highlight the focused row on open.
- Button prompts follow whichever device you're using.
- Gamepad notice on the start screen: FRAGMENTED ECHOES NOW SUPPORTS GAMEPAD.
- The game is called Fragmented Echoes everywhere, including the exe and icon.
Audio and assets
- The title theme, ending score, rain, feedback icons, caption font, sky and the demo-end film are back.
Known issues
- The gamepad notice can't pause during a cutscene.
- An enemy can snap a short distance during its hit-stop.
- Switching pause tabs right after opening the menu can stick.
- A resting mouse can steal focus from menu cards.